Motion Capture using Vicon Blade, Rokoko and Live Link Face (Unreal) for facial capture. Stitched together in Motionbuilder, Maya and Rendered in Unreal Engine 4.26.
Inspired by Mad Max we wanted our character to have little dialogue. First time experimenting with Metahumans Models where we attempted and succeeded in changing the default clothes to the jacket that you see here.
Story, onset direction, environment, effects and rendering by Rodolfo Barcelli.
Animation cleanup, lighting, Camera Work, and editing by Bervyn Chua.
Thanks for watching!